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[服务端] Dekaron Online — One Client & Engine | Multiplayer & One-Click Setup

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发表于 昨天 15:07 | 显示全部楼层 |阅读模式
Dekaron Online — One Client & Engine
2 ~4 A: ~; c0 w9 O1-Click Installer • Full Release • Multiplayer • GM Tools • Item & Map Builders
5 _: X. B/ e0 I8 Y0 S Current release: 2.2.3 Update ; K6 A/ V9 Q  U6 Q+ |
This first post always has the newest build, the latest changes and the full feature list.
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# I# }" Y+ ?2 k8 K+ cDownload # D0 S6 X5 L7 @9 l' t/ T2 m
[url=https://www.elitepvpers.com/link/?https://github.com/waveforgemp3app-cmyk/Tool/releases/latest]Download Dekaron-2.2.3.zip (GitHub, latest release)[/url] — no password. 2 O4 p) Q( p7 M2 k% M
Source (plain files, for inspection): Dekaron-2.2.3-source.zip on the same release page. 8 c5 M' ~3 V0 O) U( I( U5 ~" X
[url=https://www.elitepvpers.com/link/?https://www.virustotal.com/gui/f ... 0df4de6e40ff74f22cd]VirusTotal scan (Dekaron-2.2.3.zip) [/url]
6 c9 E% `$ x9 T. G' ?$ LSHA-256 (Dekaron-2.2.3.zip):
Code:
( r1 S# y/ ~" ^  {ec5d4475cedcb68828f5031433ba7e81f322884a19d830df4de6e40ff74f22cd

# x0 w( }) D$ u" p8 L% k6 o. MSHA-256 (Dekaron-2.2.3-source.zip):Code:
/ r9 |; i+ h+ ]2 i% `+ i7 z0 Ad6956e65dfd9729a489a0aeafcc059a8f87e888b956e284b01811cd6397a1fef

/ f/ Q, B. Z' ?! O. \5 X[url=https://www.elitepvpers.com/link/?https://www.virustotal.com/gui/f ... 84b01811cd6397a1fef]VirusTotal scan (Dekaron-2.2.3-source.zip) [/url]& T+ S- D9 u% v% P! P
VirusTotal (full details) ) Y2 A7 K  ^* u& H4 G3 ^
VirusTotal at upload (2026-10-07): 5 of 65 engines flag the installer zip, 5 of 63 the source zip. Flagged by: Bkav Pro, Elastic, Malwarebytes, MaxSecure, SentinelOne (Static ML) (installer); Bkav Pro, Elastic, Malwarebytes, MaxSecure, SentinelOne (Static ML) (source). No engine names a malware family: the labels are generic machine-learning scores ("MachineLearning/Anomalous", "susgen", "Suspicious Archive"). Microsoft, Kaspersky, ESET and BitDefender report nothing.
- f/ c9 J) C% c9 _Likely reasons (not proven): unsigned executables with no publisher and no real version info; every build is a new file with no reputation; a launcher that starts PowerShell scripts, a local server and a local port looks like a dropper to heuristics; the installer is a compressed self-extracting archive; the source zip shows the scripts as plain text. The cause is not established. : I$ R1 U; b% f  [( `" W+ {. f
Check it yourself: the source zip has the same files as plain text, the installer carries exactly those files, and the SHA-256 values ​​above match the scan pages 2 E4 e4 E$ V; N; r
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The ZIP contains the engine only — no official game files, no accounts, no database to install. It reads the data from your own, fully updated Dekaron Global installation .
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, ^, q* T( [5 ~; l, z6 NInstall in 1 click
  • Install and fully update your Dekaron Global client. Close the game and the official updater. Back up the whole game folder.
  • Extract Dekaron-2.2.3.zip . Inside are RUN-ME-FOR-GAME.exe and README.txt .
  • Run RUN-ME-FOR-GAME.exe , confirm your game folder, click Start and confirm the setup prompt.
  • The first preparation reads your game data (a few minutes, once). A Dekaron Online desktop shortcut is created — from then on just double-click it.
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Already installed? Open the launcher and click Start — a ready installation launches straight away. 8 J7 F* `* a6 U0 y0 @
Important: the first setup cleans the game folder root and keeps only data, bin, engine and Client.exe (the official launcher/updater is removed). If preparation fails nothing is deleted. Keep your own backup.
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8 G. V# `, U( w+ W8 q9 O+ E2.2.3 - Faster First Start3 a4 U7 [! U: q- e
The last update of the 2.x line. It has one change: the preparation of the client data that runs on the first start after an install or an update now runs its steps in parallel. The game itself is unchanged.
1 }. v- J2 c5 g% A5 n0 l3 C' fLoading
  • First start after an install or update: The preparation used to take about 5 minutes (315 seconds on my PC) because its 21 steps ran one after another. Steps that do not depend on each other now run at the same time: the same preparation took 77 and 89 seconds in two runs on a 6-core PC with 32 GB of RAM (3.5 to 4 times faster; a PC with fewer cores gains less). The prepared files are identical to what the old order produced: compared file by file, every byte is the same except the time stamps inside 17 of the 57 data files.
  • How many steps run at once: up to 4, fewer on a PC with fewer than 5 cores, and at most 2 on a PC with less than 6 GB of RAM (4 at once used up to 3.8 GB of memory on my PC). Set the environment variable DEKARON_PREPARE_JOBS before starting the launcher to choose another number; DEKARON_PREPARE_JOBS=1 runs the steps one after another as before.
  • Safe on errors: if one step fails or you close the launcher, all running steps are stopped before anything is cleaned up, and the previously prepared data stays in place.
  • One more preparation after updating: the preparation program itself changed, so every install prepares once after updating to 2.2.3 (about 1.5 minutes now).
  • Changes to the channel files are noticed: the preparation did not look at the channel rule files (channel-data.mjs, channel-rules.js), so editing them did not rebuild the prepared data. It does now.
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Older updates' S  I6 P3 H$ u7 M; c9 g# j) K
2.2.2 Bug Fix Update (2026-10-07): Ctrl field PK with a per-server switch, the Half Bagi Fury skills, deleting characters, a per-server starter pack switch, teleport quests that landed in the map corner (Parca Temple, Requies Beach, Avalon), Sergio's Swift Box, party members on the minimap, Guild of Glory emblems, the DIL / EXP chat lines, and the Personal Shop seller no longer moving. Details: CHANGELOG.md ; u7 f& _' c- K" m1 [# ?. ^
2.2.1 Latency and Frames Update #1 (2026-10-07): lower ping and lag in big fights, much higher frame rate in towns, instant loading, auto attack hitting on every swing, summons and attack effects seen by other players, a frame pacer for the Max FPS options. Details: CHANGELOG.md ! A* u" d+ y9 h+ n  T) n
2.2.0 (2026-10-04): DX11 client, three ways to launch, first person and mount lag fixes, custom maps. Details: CHANGELOG.md
1 x. m; s0 i: k' Q: u2.1.2 and 2.1.1 (2026-10-03/04): showcase characters, emote fixes, battlefields, first person for all classes, aura glow, Battle Support window, saved logins ; V% e$ L! b. |
. are in the changelog: [url=https://www.elitepvpers.com/link/?https://github.com/waveforgemp3a ... b/main/CHANGELOG.md]CHANGELOG.md [/url]
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* J/ u0 k) g' ?+ T* N1 }4 w1 @( x

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发表于 昨天 15:08 | 显示全部楼层
Features$ i- {& {- m' _' O
A complete alternative engine, client and server for Dekaron. Play solo, host your own shared world for friends, or join someone else's server — plus a full GM panel, an Item Builder and a Map Builder. It uses native Global data for classes, skills, items, monsters, maps, quests, shops, events and PvP. Where the data does not establish a rule or renderer behaviour, the reconstruction is documented and tagged ENGINE-CHOSEN (or FITTED when fitted to Global screenshots). The remaining items and limits are listed below. This is not a claim of complete original-executable parity.: w) P( X  z. Y5 ~! A% R) m
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Client/ [2 U  a( \- Z: M% e' y; }7 M) K
Three ways to play, all signed in from the launcher: DX11 Client (Dekaron.exe, its own native window), Desktop App or Web Browser . Straight into the login hall, no password asked twice." Z' C% W* Q; {8 I4 r; G) }% Q
Native launcher with Dashboard, Accounts, Sign up, Hosting, Worlds and Settings, live server status and player counts. Start your own world with one click, host it for friends, or connect to a saved server. Auto-sign in as local admin on your own installation; "Save account" tokens for other servers.) k! K7 u$ `( b
Original login scene, loading screens, character select and create screens with their native maps, framing and animated weapons; all 15 classes with their native models, equipment, animations, skills, skill trees, masteries and trans-up.' [- p; _0 @3 C6 w! l
Optional first-person view next to the normal third-person camera (B switches, remappable), tuned for all 15 classes.6 [$ s0 T. L4 K0 U; u2 ^6 m
Rendering from the data: materials from the original boneanimation / itemmesh / glow shader formulas, each map's own texture filtering, fog and lighting from every map's light file, terrain and sky from the geometry / skybox shaders, authored object fog flags, bloom values ​​per map. Refinement tier glow, gem-coloured weapon mist and the soft aura on glowing gear, hidden behind walls.- b) y3 t: L7 |, u
Loading: tables, map textures/meshes and window art prepared while you are at login / character select; compressed responses and versioned caching.
2 i! J) ^9 b  V7 O, }" k1 jWorld and gameplay
& D" P/ B" o3 w' HServer-owned movement, targeting, combat, skills, items, inventory, loot, quests and progression — the server validates what you do. Exact movement speeds from the animation clips; monsters smooth on the server clock; no rubber-banding tested at 0-300 ms lag.
2 t1 o# f3 [0 i6 BQuests, shops, D-Shop and coin shops, item boxes, enhancement, sockets and gems, option changes, production, crafting and fishing; correct item footprints and socket layouts from the data.
' U) m$ k5 s7 g4 L- wParties, party finder, Expedition (3 corps x 7, troop dungeons), durable trade, mail with attachments, messenger chat, world / shout / super chat, chat item links, emotes shared online.1 j3 E% B- T$ S- M" ?9 o
Guilds with storage, 72 guild skills, guild board, rankings, alliances, guild war and guild tournament.
* K& N& B  y5 R! q+ b2 rPets (follow, auto-loot, bags, options, awakening), mounts and wings (upgrade and shape change), costumes (Transcendence, options, wardrobe).2 e  p7 l2 G% X& R, I
Dungeons and events: Dead Front, Ice Castle, Forgotten Shipwreck roulette, Wanted, Egutt, attendance and connect rewards, Deka Pass.3 f) F- P  x2 N. R7 P: g
DK channels, multi-channel, per-map level and ability caps, native map data, terrain, scenery, lighting, fog and sound; published custom maps enterable by everyone on the server.0 V0 d7 d/ G; l! P! \
Premium / Holy Water of Almighty: Select Warp, Return Point, NPC warp, remote mailbox / storage / shop, EXP bonuses, Party Warp, enhancement bonus, Battle helper Potion Set, Deka Pass premium track.
. v! K, }4 D4 @9 @0 p0 ?PvP and battlegrounds
( V9 X7 W+ u0 y4 e/ qColosseum — 16-player Battle Royale (16 > 8 > 4 > 2 > 1, champion and round rewards, B Point) and 2v2 Individual Match with MVP, matching, entry prompt, results and rankings.
3 D- Q4 `# ]) C# s" R, q: `  t2 \Siege War (Zenoa Castle) — registration, siege tunnels, guardian stones and pendants, empathy capture at Juto, castle ownership, gate fortification, tax ledger." q5 W! Y% M6 r- a' i; p# T
DK Square — lobby team PvP (Miseria vs Ricchez) with battlefield HUD and results. Arena — Draco Desert Battlefield (4 squads, Sunstone communion, DP tiers, rank board) and Lost Horizon (7-player team battle with stun / skill-lock / meteor stone objectives).4 J5 _% p& G+ T7 {
Race, mission titles, PvP duels, party PvP, Party War (Dead Front / Ice Castle), guild war hunting, DKR PvP, observer mode, training camp. PvP damage uses all 22 Global PvP option codes.
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GM Command Center (F10 or /GM): searchable panel with the original command syntax; level, EXP, currency, VIP Points, stats and skills tools; GM flags and moderation; monster and item catalogs with live previews (+11 to +15 items included), drops, spawning, item editing; map / NPC lookup, Ctrl+click teleports, live player map; inventory / storage inspection and transfers; quest and world controls, event logs, model and UI viewers, GM fly camera; owner controls for GM roles — permissions always checked by the server.# p; }0 ]+ x/ w3 S, ~
Item Builder: create or clone items (names, slots, ranks, classes, requirements, prices, stacks, trade flags, damage / defense / PvP fields, options, set bonuses, sockets, upgrade values), per-class models and icons with animated previews, GLB mesh import (Meshy exports work) with axis / scale / transform / tint controls, save / spawn / equip, import / export projects.
: a( w' G, F2 D, _9 KMap Builder: blank or existing-map projects, terrain 64 / 128 / 256 / 512, .dkmap import / export, minimap capture, live preview; raise / lower / smooth / flatten / noise / vertex-colour brushes, ground types, holes, decals, water, collision painting; objects, monsters, NPC services and portals with snapping, multi-select, gizmos and undo / redo; lighting, sky, view distance, time of day, music, level limits; publish to your live server with version and collision checks; free-fly and first-person inspection with full Xbox-style controller support (Map Builder only).
! ], I, D9 \3 z; C9 j2 }4 ORequirements+ ?; S9 Z# Y% X1 K+ h
Windows 10/11, Chrome or Edge, and your updated Global client. The DX11 Client uses the Microsoft Edge WebView2 Runtime (part of Windows 11). Node.js is used if you already have it; if not, the launcher downloads its own private copy automatically (checksum-verified, no admin rights, nothing added to your system PATH).( a6 @- u* j6 W' d1 D+ {- Z
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Hosting — play with friends
6 Z. y( B: ~, h! G7 x: z: FYour own world: Start = your local world on this PC. Hosting options = a separate world with its own accounts, name and EXP / DIL / drop rates, Invite only or Open (accounts required). Friends create their own accounts on your server; accounts and characters belong to the server you pick.
2 M7 u1 X' a& C2 ?- s1 CConnect: friends enter your server address (or pick it from a saved list), sign up there and launch. Hosting is relay-only by default and the launcher shows no home address; a direct host listens on this PC only until you tick "Allow direct LAN connections" in Settings.
4 c# I$ |8 N( c( f: t7 [  {Online relay: the host connects outbound to a managed HTTPS relay you control (named Cloudflare tunnel + token); players get the relay address, never the host's. The relay gateway strips forwarded IPs and caps 24 connections per address.& I' G, B1 s" d$ H$ i0 k
Guided setup: four buttons — On this PC / My own VPS / Vercel / Cloudflare — write step-by-step guides and files under hosting-setup\; they deploy nothing and create no accounts. Docker / Railway / Render templates and a static Vercel / Cloudflare Pages connector are included for a persistent server., ?' J  o8 y% O2 e  J7 U0 g
Public server list: optional; it asks with a warning, records your consent, can be switched off in Settings without stopping the relay, and only lists on a directory address you set. The project runs no public directory.
! i% L6 D( p+ pClosing the game returns to the dashboard while your server stays running; closing the owned-server dashboard or clicking Stop Server saves and stops it.; T! i8 |6 @( h/ c, h8 t6 [5 h9 }

* l% u+ m) I# L1 {4 ZKnown limits& u/ u" G' C# T" t5 E* s
Not in the client data, so not invented: the Forgotten Shipwreck team rules, what unlocks Type 9 titles, the weekly shield, several Battle Support (Auto Hunt) option boxes.
( w) n% ~' b2 n# lFirst person: body / legs when looking straight down are still being worked on; framing is engine-chosen (the game has no first-person view).- F% Q. f4 f" @2 K
Premium Holy Water of Almighty extras (account-wide service, daily VIP Points, dungeon-ticket discount) are not built yet: some values ​​are not in the game data.) B" l( i, t: c2 ?# @
The dashboard "Server capacity" panel is not built yet (the server side works).
5 g" f7 c# |+ J8 g9 zNo relay is a DDoS shield by itself; that comes from the provider. Hosting sends your imported client data to the people you let in — host only for friends who have their own lawful client.
/ T: i; x* n! L4 y: b3 q: yValues ​​the data does not establish are tagged ENGINE-CHOSEN or FITTED in the code; this is not a claim of complete original-executable parity.
( Q; Z) _0 k6 Z9 S) LPK: the Safe Time after a kill, the tendency window and the drop penalty on death are not built yet; the Ctrl window, the kill counting and the fading speed are ENGINE-CHOSEN." ^6 L# ]0 \9 M" h% x
Trans Up skills of the Segita Shooter (Gracio), Trie Muse (Ramir) and Alokes (Zart): the game data has no transformation entries for them, so they are refused instead of inventing a look.) j+ ?5 j8 F% V( Z

8 Z! Y2 L7 h0 S# I! n& pReporting problems
4 S9 {+ H8 @; }6 x2 {6 B/ @Reply here or open an issue: https://github.com/waveforgemp3app-cmyk/Tool/issues
, s8 A' T' x8 I4 k! ~+ aTell me the class / map / skill / item, what happened and the exact error text. Please blank out passwords, IP addresses, account names and personal file paths in screenshots and logs.
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Rights
$ K7 q# F; `  R! ~" U4 _Unofficial fan project, not affiliated with or endorsed by the game's publisher. You need your own legitimate Global client. No original game files are distributed. Third-party components keep their own licenses (see THIRD_PARTY_NOTICES.md).
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3 i3 e, |; o1 R( GUpdates keep coming — send me your lists of bugs and requests and I will keep knocking them out.

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发表于 昨天 21:12 | 显示全部楼层
某人恨不得让你发教程出来呢然后说你来这里炫耀     

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